Reclaiming Blingdenstone Playtest

The Long and Winding Road

Two sessions ago, the party decided to remove the threat of Ogremoch’s Bane from the Blingdenstone. They were told by Henkala Shadowsong that the pechs may be able to help them with their quest, so they went to the pechs to find out what it would take to get them to help. The pechs simply wanted to ensure that their way of life would not be disturbed, and after the party’s assurances that they would indeed be able to continue living their life as they wished, they led the heroes through a series of caverns to get to Ogremoch’s Bane.

Unfortunately, the large numbers of orcs in the caverns meant that they were bound to run into at least a few groups in the caverns, and this is where we left our heroes: in the middle of the caverns with orcs on all sides.

Orcs HURT (also FUCK wraiths)

Last time we met, the adventure in the old gnome castle came to an abrupt conclusion when the adventurers (upon meeting a wraith with delusions of grandeur) promptly laid the smackdown on everyone in the throne room.

On the way out, however, they were taught some humility when they encountered a large group of orcs who were patrolling through the area and saw the group laden with treasure walking out of the castle. Turns out the orcs can deal a significant amount of damage in a short period of time. Who knew?

Coming up (one of these things, at least!):

  • Ogremoch’s Bane
  • Trade with the duergar for weapons
  • Taking care of the orcs once and for all
There and back again

Our forgetful talented heroes suddenly remembered that they forgot to seal the tunnels to the Wormwrithings (similar to remembering that you left the oven on, but with more doom). They returned, sealed the tunnels, and then decided to recover the crown that was lost during the last drow invasion. The haunted castle has thus far been less “haunted” than originally anticipated. The party has killed fire bugs, bat-type-things, and a few skeletons for good measure.

Where you stand right now is in the middle of a hidden meeting hall, and you’re trying to decide whether to take a short rest or a long one. I mean, it is hidden behind a secret door. ;)

Exploring the Wormwrithings

Our most noble party continued into the Wormwrithings with one goal in mind: wealth!

Er… no.. that’s not quite right… Oh yes! Our most noble party continued into the Wormwrithings with one goal in mind: to recover singing crystals for Gurmadden. With those stones, Gurmadden would be able to restore site of The Singing Stones to its former glory.

With that in mind, our adventurers wandered through the Wormwrithings with the help of Miglin, their guide. They put down quite a few kobolds, and managed to wrack up a considerable amount of loot on the way (some citrine and gold nuggets were found and distributed). There were two issues marring the otherwise happily bloody adventure: the constant traps (which were either leaped aside by our resident Acrobat/Monk), and the blind/enraged ogre who put a hurt on the party’s resident druid. In one blow she took his bear form from near full health to negative hitpoints. Luckily, the rest of the crew rallied around the shapeshifted druid and managed to both slay the ogre and heal Greyfire back to a semblance of health.

Upon returning to Blingdenstone (curiously, they avoided closing the passage leading to the Wormwrithings, from which all of the kobolds were coming out), they were treated to a crystal concert which they themselves couldn’t really enjoy, but at least they got the consolation prize of the seeing the other deep gnomes happy.

Introductions and Kobold Hunting

The party was hired by Svirfneblin (hereafter referred to as deep gnomes) to help reclaim Blingdenstone, a town formerly occupied by thousands of deep gnomes. Once they arrived in the ruins of the former town, they started out by going to the headquarters of the deep gnome expedition (outside the temple of Segojan Earthcaller) to talk to Burrow Warden Kargien Dissengulp. Kargien impressed upon the party the importance of going to the House Center and reclaiming the crown of the old deep gnome kings.

The party very quickly ascertained that, while he didn’t specifically say this, Kargien’s primary motivation to get the crown is to use it for himself. They suspect that Kargien wants to be the new king of Blingdenstone once they clean up the place. The fact that Kargien is wearing a very ostentatious medallion made of emerald only adds to that feeling.

After telling Kargien they’d see what they could do, our “noble” adventurers headed out to do some digging on Kargien. The doubled back to the dilapidated “Phantasmal Glamours” shop to talk to Henkala Shadowsong, the proprietor. After getting her opinion on Kargien (she’s not much of a fan), they also discovered that she wants the adventurers to remove an elemental spirit (Ogremoch’s Bane) from the Miner’s Hall of Blingdenstone. She recommends talking with the pechs for help.

Instead of doing either of the two wonderful possibilities laid out for them, the party instead decided to wander a bit more around the town, and discovered a large cavern that contained on the east side a circle of stones. The went there to talk to anyone they could find, and discovered a glum deep gnome priest named Pingtu. He wanted the adventurers to help him restore the cairn. They agreed to help and Pingtu summoned the ghost of his former master, Bendekik. Bendekik told them this:

Seven stones stand and silently mourn.
Seven gods weep in the Golden Hills.
Here, many drow did break my form,
But seven my wrath left still.
Seventy times seven years the stones stand,
Unless seven bright stones from Earthcaller’s hand,
Seven sweet prayers of the Golden Land,
And seven shattered arms of the drow band
Are offered here, by my command.

Pingtu told the party that they need to gather 7 different colored stones:

  • Amethyst
  • Aquamarine
  • Citrine
  • Emerald
  • Fire Opal
  • Ruby
  • Sapphire

He offered the use of his aquamarine for the ritual.

As the party only knew of two stone locations thus far, they decided to go to the western part of the cavern and head into the old tavern, “The Singing Stones”. Once inside they found a young bard, Gurmadden Stonesinger, who immediately begged them to help with recovering new crystals to make the stones sing again. The adventurers agreed and, after grabbing a pickaxe from the local quartermaster (who wants them to trade duergar for more weapons), headed into the Wormwrithings to hunt for crystals.

Almost immediately, our stalwart heroes encountered kobold traps and hints of kobold habitation. They managed to bypass the traps, but managed to fall prey to one trap near a singing crystal they tried to mine. Luckily, Baer (our monk) managed to dodge out of the way of the trap and the kobolds, having lost the element of surprise, were quickly dispatched.

All that remains for the party is to get 5 more crystals and get back out of the Wormwrithings.

Party’s current path:

Blingdenstone trek


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